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Designing for Interaction: Creating Smart Applications and Clever Devices 2nd Edition
Creating Innovative Applications and Devices
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Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If youve ever wondered why your mobile phone looks pretty but doesnt work well, youve confronted bad interaction design. But if youve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, youve encountered good interaction design: products that work as well as they look.
Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.
This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
- learn to create a design strategy that differentiates your product from the competition
- use design research to uncover peoples behaviors, motivations, and goals in order to design for them
- employ brainstorming best practices to create innovativenew products and solutions
- understand the process and methods used to define product behavior
Fler böcker av Dan Saffer
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Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures. In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.
PART I: INTRODUCING INTERACTION DESIGN
Chapter 1: What is Interaction Design?
Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design