The Game Production Handbook 3rd Edition (inbunden)
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Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
462
Utgivningsdatum
2013-04-23
Upplaga
3 Rev ed
Förlag
JONES AND BARTLETT
Illustrationer
illustrations
Dimensioner
222 x 177 x 25 mm
Vikt
770 g
Antal komponenter
1
Komponenter
3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
ISBN
9781449688097
The Game Production Handbook 3rd Edition (inbunden)

The Game Production Handbook 3rd Edition

Inbunden Engelska, 2013-04-23
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A Fully Updated Edition of the Definitive Text on Game Production

The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices.

All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insiders view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike.

Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition.

Features & Benefits
Fully revised and updated to reflect the rapidly-changing gaming industry
Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master
A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts
Contains new interviews with industry insiders that provide key insights into successful game development
Provides weblinks to templates, figures, tables, and forms needed to apply the concepts presented in the text
Extensive instructor resources, including a sample course syllabus, chapter-by-chapter PowerPoint Lecture Outlines, figures, quizzes with answers, and questions and exercises with solutions
Applicable Courses
This text is ideal for any introductory game development/production course. It is also appropriate as a reference for professionals in the game production industry.
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